BY Emma Tilden
in Boob Tube
on Jul 24, 2014
“Sarang” is the Korean word for “love.” It is also the name of the 3-month-old baby who died from malnutrition in 2010 while her parents were out on a 10 hour online gaming binge. The couple, a Mr. and Ms. Kim, spent 6-12 hours every day playing the online game Prius which, ironically, involves raising a virtual child named Anima. Unfortunately, Anima took precedent over Sarang, their real-world baby.
“The ... Read More
BY Katie Fustich
on Nov 18, 2013
Long live the 90's craze! To complement that $60 flannel shirt you just bought from Urban Outfitters, why not dig even deeper into the age of Nirvana and scrunchies with the Tamagotchi App?!
You heard me right, people. Now you can care for your totally useless, pixilated virtual pets on your mobile device of choice. Tamagotchi L.i.f.e. (Love is fun everywhere, duh!) allows you to select from two modes: old school, and a newfangled, fancy-pants mode. Whoever would ... Read More
BY Katie Fustich
on Nov 01, 2013
Jane Austen is one of the few writers who has truly survived the test of time. Countless salacious sequels, PBS specials, and costumed meetups continue to thrive despite the fact that Austen hasn't produced much work since 1817. So really, it was only a matter of time before everyone's favorite witty woman made her way into the virtual world. Yes, I am talking about a Jane Austen video game.
Ever, Jane, an MMO currently campaigning on Kickstarter, ... Read More
Okay, so I know a lot of gamers--of all genders-- who are sick and tired of seeing women sexualized in video games. Disturbingly, recent research has suggested that women are damaged by playing as over-sexualized avatars in games. So why does the industry continue to churn out female characters in barely-there outfits? Warface, an online shooter features female soldiers in skimpy, highly ineffective fighting attire. What's holding them back from making it more ... Read More
The Proteus effect, the influence of virtual and digital identities over offline behavior, has been studied mostly in boys: “Does video game violence encourage boys to be more aggressive in real life?” But Stanford University just published a new study in Computers and Human Behavior that examines the effects of online role-playing and avatars on girls, and it turns out that virtual representations of women can be harmful to young women’s ... Read More